<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game-Development on Start AI Tools - Presented by Intent Solutions</title><link>https://startaitools.com/tags/game-development/</link><description>Recent content in Game-Development on Start AI Tools - Presented by Intent Solutions</description><generator>Hugo</generator><language>en-US</language><copyright>Intent Solutions. All rights reserved.</copyright><lastBuildDate>Thu, 09 Apr 2026 22:58:47 -0500</lastBuildDate><atom:link href="https://startaitools.com/tags/game-development/index.xml" rel="self" type="application/rss+xml"/><item><title>County Line Visual Sprint, Bounty Orchestrator Greenfield, GWI v0.4.0</title><link>https://startaitools.com/posts/county-line-visual-polish-bounty-orchestrator-gwi-v040/</link><pubDate>Fri, 23 Jan 2026 10:00:00 -0600</pubDate><guid>https://startaitools.com/posts/county-line-visual-polish-bounty-orchestrator-gwi-v040/</guid><description>&lt;h2 id="fifty-three-commits-five-repos"&gt;Fifty-Three Commits, Five Repos&lt;/h2&gt;
&lt;p&gt;January 23rd was a volume day. Not the kind of volume that comes from a deep debugging session — the kind that comes from parallel progress across projects that all need attention at the same time. Five repos, 53 commits, no single thread dominating.&lt;/p&gt;
&lt;p&gt;The risk with volume days is that none of the work is deep enough to be interesting. Today walks that line. County Line&amp;rsquo;s visual sprint had real craft decisions. The bounty orchestrator is genuinely new architecture. The rest is maintenance.&lt;/p&gt;</description></item><item><title>County Line: Roblox Game from Template to Feature-Complete in One Day</title><link>https://startaitools.com/posts/county-line-roblox-game-zero-to-playable/</link><pubDate>Thu, 22 Jan 2026 10:00:00 -0600</pubDate><guid>https://startaitools.com/posts/county-line-roblox-game-zero-to-playable/</guid><description>&lt;h2 id="from-template-to-playable"&gt;From Template to Playable&lt;/h2&gt;
&lt;p&gt;County Line is a UTV mud racing game for Roblox. On January 22nd it went from a blank &lt;code&gt;roblox-game-template&lt;/code&gt; initial commit to a feature-complete game across six development phases in 14 commits. Three repos were touched: the game itself, the template it was scaffolded from, and supporting agent infrastructure.&lt;/p&gt;
&lt;p&gt;The velocity came from having a structured phase plan before writing any code. Each phase had clear exit criteria, and no phase started until the previous one was done. Six phases, one day, zero rework.&lt;/p&gt;</description></item></channel></rss>